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LocoRoco Midnight Carnival

LocoRoco MC Logo

LocoRoco MC Icon
SCE Japan Studio
Sony Computer Entertainment
PlayStation Portable
Xperia Play
Release date(s)
October 29, 2009 (NA)
November 1, 2009 (JP)
Platformer, Puzzle

LocoRoco Midnight Carnival is the fourth and final LocoRoco game of the LocoRoco series. They have a new ability called "boing". The "boing" makes the LocoRoco bounce higher and bounce in walls. The game was released on October 29, 2009 in North America and on November 1, 2009 in Japan.


Once upon a time, on a late, sleepy night...

The BuiBui came to cause trouble and fright!

The mischievous rascals sang their old tune,

and kidnapped LocoRoco right under the moon!

Deep in the depths of the great BuiBui castle,

the LocoRoco were put through to a terrible hassle!

With what were the mischievous BuiBui toying?

Now the poor LocoRoco bounce with a BOING!

But the LocoRoco are not ones to mope

Perhaps this new Boing is a reason for hope?

Use it to bounce through the BuiBui built stages.

Complete the perilous BuiBui built stages,

to help the LocoRoco back to a safe haven!

Game Play

Movement and controls

The game controls are quite simple.

L button - tilt the screen left

R button - tilt the screen right

L+R button then release any one of them - Jump

Circle (tap) - split big LocoRocos into smaller ones.

Circle (hold) - merge all the small LocoRocos into one.

First of all, you may want to master the jump. Depending on when you release the triggers, the LocoRoco will jump a different height. At time, you need to learn how to control the magnitude of your jumps when clearing certain stages.

Wall jumps - this can be done by tilting and releasing the triggers alternatively.

For example, perform a jump toward the right wall, hold the right trigger. When the LocoRoco hit the right wall, release the right trigger and hold the left trigger. When it hits the left wall, release the left trigger and hold the right trigger.

Boing - Each time you jump successfully, your boing counter will increases, up to a maximum of 100. After that, you will get +1000 to your score for each successful boing. After 100 boing, the timing becomes difficult.

Note: Your LocoRoco should be merged into one to execute a Boing!

LocoRoco Rescue

When a LocoRoco is injured (Moja devour, thorns), immediately catch the "fading" LocoRoco or else it will die and lose you one.


If you encounter a checkpoint (a statue of a "fading" LocoRoco), you can be redirected there after a game over. However it will cost you 300 pickories, it can only be used 3 times per checkpoint. After the 3rd game over, the checkpoint will now cost 500 Pickories. After the 6th game over, subsequent uses of the checkpoint will cost 1000 Pickories thereafter. The checkpoint of a stage will disappear if you clear the level at least once.



  • LocoRoco Midnight Carnival is the only game to have few number of stages (16 + 3 DLC stages = 19), unlike in the first two games LocoRoco and LocoRoco 2, there were 40 and 25 stages in all, respectively.
  • LocoRoco Midnight Carnival is the only game where Mojas spit out a "fading" (near death) LocoRoco when hit.
  • In the previous game, the Lucky Charm is free, can be obtained by getting 300 musical notes, and can survive four hits. It was changed in this game, limited only to a one-hit survival and costing 100 pickories.
  • Also in previous games, larger species of Mojas devour more LocoRoco than a Moja itself. This is changed in this game where Oja and Ojaja devour always only one LocoRoco.
  • LocoRoco Midnight Carnival is the only game where the perfect total number of LocoRocos in a stage is less than 20, even less than 10.
  • Franzea and Perculoka are the only stages to not appear in LocoRoco Midnight Carnival.